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December 3, 2008
Heather and Rafael will present a joint keynote at the 2009 Carolina Games Summit. For more information, please check out this press release.

December 2, 2008
We're happy to announce that Heather's book, The Game Production Handbook, 2nd Edition, is a finalist for the 2008 Game Developer Front Line Awards. According to Gamasutra, "Front Line Award finalists represent the most innovative, user-friendly, and useful products from behind the scenes of the world’s best video games."

November 10, 2008
Rafael will be presenting "Squad-Based Tactical Writer" at this year's Montreal International Game Summit. He's also going to be moderating the Writing roundtable.

September 9, 2008
Dutch industry site Ownage.nl has posted an interview with Heather about her work as a producer on the Ghost Recon series. Check out the interview (in Dutch) here.

September 7, 2008
Rafael is writing the storyline for Cipher Complex, a new action title in development at Edge of Reality.

August 4, 2008
Monster Madness: Grave Danger is now available for the Playstation 3. Heather worked with the development team on production-related issues, including localization, testing, the user manual, and the Sony submission process. Her other projects include Sacred 2: Fallen Angel, which is being developed by Ascaron Entertainment for the PS3 and Xbox 360, and an unannounced project currently in development at Psyonix Studios.

July 28, 2008
Heather is this week's guest expert on Game Career Guide's "Ask the Experts". In this installment, she tackles a question about the localization process.

July 15, 2008
Rafael is currently writing MAG, a new PS3 title in development at Zipper Interactive. His other projects include the upcoming SOCOM: Confrontation (PS3, October 2008), an unannounced project in development at Slant Six Games, and an unannounced project in development at Zipper Interactive.

April 3, 2008
As the program director for the IGDA Leadership Forum, Heather has issued this year's call for proposals. The conference will be held in San Francisco this November. For more information, visit www.igda.org/leadership.

April 2, 2008
Heather will be speaking this June at the NLGD Festival of Games in Utrecht, The Netherlands. For more information, please visit www.nlgd.nl.

March 31, 2008
Rafael's article, "Negotiating Writing in Tactical Military Shooters", has been published in the pages of the IGDA Game Writers Quarterly. To download the PDF, click here.

February 20, 2008
Heather will be part of a panel at this year's GDC. Her session, "Rethinking Game Localization", focuses on best practices for production, text/audio translation, and globalization. For more information, visit the GDC site.

January 14, 2008
Rafael will be presenting "Next-Gen Narrative Design" at the next NC Triangle IGDA meeting. For more information, check out this forum post.

January 3, 2008
Happy New Year! The latest installment of Production Values, Heather's Gamasutra column, has been posted. "The Value of Communication In Game Development" discusses how game producers can improve communication on their teams, helping to fix mismatched creative visions, missed deadlines, and more.

December 10, 2007
A write-up of Heather's lecture at the Montreal International Game Summit ("Local Anesthetic: Painless Game Localization") has been posted at Gamasutra.

December 4, 2007
Rafael's book, The Game Writing Handbook, is a finalist for the 2007 Game Developer Front Line Awards. You can read about the awards here.

November 9, 2007
A write-up of Heather's panel at the IGDA Leadership Forum has been posted to the IGDA web site. The panel also featured Jamie Fristrom (Torpex Games), Tim Longo (Crystal Dynamics) and Trent Oster (Bioware). You can read about the panel here.

November 6, 2007
Rafael has been interviewed by The Escapist about his work as a writer on the Tom Clancy games. Click here to read the article.

September 12, 2007
An excerpt from Rafael Chandler's Game Writing Handbook has been posted at Gamasutra.com. The excerpt presents Chapter 11: Integrating Dialogue, which focuses on narrative scripting, including tools, scheduling, and documentation.

March 1, 2007
Heather is on the conference committee for the IGDA Leadership Forum, which will be held in San Francisco this November. The forum will focus on advancing the state of the art in game production and management.

February 2, 2007
Heather's article, "International Localization of Casual Games," is featured at game industry site The Daily Telefrag. Please note that the article is in Russian.

January 1, 2007
Heather was interviewed for "Local Hero," an article currently featured in The Escapist. The article deals with the challenges of video game localization.