ARTICLES

  • Screen/Play: Narrative Postpartum (Gamasutra.com, 2009)
  • Production Values: The Value of Communication In Game Development (Gamasutra.com, 2008)
  • Practical Skills for Video Game Translators (Multilingual magazine, 2008)
  • Negotiating Writing in Tactical Military Shooters (IGDA Game Writers Quarterly, 2008)
  • MIGS: Media Sunshine's Chandler Talks Localization From The Inside Out (Gamasutra.com, 2007)
  • Production Values: The Value of Project Management (Gamasutra.com, 2007)
  • Project Management in a Creative Environment (Project Manager's Desk Reference, 3rd Ed., 2006)
  • Screen/Play: Technical Narrative Design (Gamasutra.com, 2006)
  • Gamasutra Podcast: Console Game Localization, Pt. 1 (Gamasutra.com, 2006)
  • Screen/Play: Documenting Voice Assets (Gamasutra.com, 2006)
  • Breaking In: Video Game Markets (Writer's Digest magazine, 2006)
  • Local Hero (The Escapist, 2006)
  • Current Trends in Games Localization (Globalization Insider, 2005)
  • Organizing And Formatting Game Dialogue (Gamasutra.com, 2005)
  • Character Development Techniques in Games (Gamasutra.com, 2005)
  • Active Storytelling in Games (Gamasutra.com, 2005)
  • Pull Together: Getting Team Buy-In (GameDev.net, 2005)
  • Localizations (Secrets of the Game Business, 2nd Ed., 2005)
  • Managing Creative Chaos (Secrets of the Game Business, 2nd Ed., 2005)
  • Leadership: The Making of Happy and Effective Teams (Secrets of the Game Business, 2nd Ed., 2005)
  • Start Game: Game Development and Localization (ESL, 2004)