HEATHER MAXWELL CHANDLER

After producing numerous hits for Electronic Arts, Ubisoft, and Activision, I founded Media Sunshine in 2005. Since then, my clients have included Villain, Play Eternal, Psyonix Studios, cdv Software, Her Interactive, SDI Media, SouthPeak Games, Artificial Studios, and Batallion 52.

During my fifteen years in the game industry, I've worked in production on Sacred 2: Fallen Angel, Two Worlds, Monster Madness: Grave Danger, Rainbow Six 3: Raven Shield, and eight games in the Ghost Recon series (including Advanced Warfighter). Dig back through the archives and you'll also find credits like Vigilante 8 and Apocalypse.

In addition to writing several books about game development, I'm a frequent guest speaker at colleges and universities, and I've lectured at GDC, Future Play, and the Montreal Game Summit. I graduated with honors from Vanderbilt University and received an M.A. from the USC School of Cinematic Arts.

Contact me at heather@mediasunshine.com





RAFAEL CHANDLER

I've been working as a video game writer since 2003. I've written or co-written games for Gameloft, Kabam, Sony, Zipper Interactive, Slant Six Games, Edge of Reality, Biart Studio, and Ubisoft.

While working with dev teams and publishers, I've created storylines, written dialogue, cast and directed voice actors, written and directed cinematic sequences, and designed gameplay. My most recent titles include Modern Combat 3: Fallen Nation, Gangstar Rio: City of Saints, SOCOM 4, MAG, Deep Black, and SOCOM: Fireteam Bravo 3.

I'm the author of the Game Writing Handbook, and I've lectured on game writing at the Montreal International Game Summit (2008 & 2010), the Russian Game Developers Conference (2007), and the Game Writers Conference (2006).

Contact me at rafael@mediasunshine.com