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January 14, 2008

Rafael will be presenting "Next-Gen Narrative Design" at the next NC Triangle IGDA meeting. For more information, check out this forum post.

January 3, 2008

Happy New Year! The latest installment of Production Values, Heather's Gamasutra column, has been posted. "The Value of Communication In Game Development" discusses how game producers can improve communication on their teams, helping to fix mismatched creative visions, missed deadlines, and more.

December 10, 2007

A write-up of Heather's lecture at the Montreal International Game Summit ("Local Anesthetic: Painless Game Localization") has been posted at Gamasutra.

December 4, 2007

Rafael's book, The Game Writing Handbook, is a finalist for the 2007 Game Developer Front Line Awards. You can read about the awards here.

November 9, 2007

A write-up of Heather's panel at the IGDA Leadership Forum has been posted to the IGDA web site. The panel also featured Jamie Fristrom (Torpex Games), Tim Longo (Crystal Dynamics) and Trent Oster (Bioware). You can read about the panel here.

November 6, 2007

Rafael has been interviewed by The Escapist about his work as a writer on the Tom Clancy games. Click here to read the article.

October 24, 2007

Press Release: Heather Chandler to lecture at IGDA Leadership Forum, Future Play, and Montreal International Game Summit. Download PDF here.

October 23, 2007

The Media Sunshine web site has a new look, thanks to Brooklyn-based design company Adwen Creative.

September 12, 2007

An excerpt from Rafael Chandler's Game Writing Handbook has been posted at Gamasutra.com. The excerpt presents Chapter 11: Integrating Dialogue, which focuses on narrative scripting, including tools, scheduling, and documentation.

August 17, 2007

Press Release: Neoplastic Press releases Unrated Edition of Dread: The First Book of Pandemonium. Download PDF here.

March 13, 2007

Press Release: Rafael Chandler to teach Master Class at Russian Game Developers Conference. Download PDF here.

March 1, 2007

Heather is on the conference committee for the IGDA Leadership Forum, which will be held in San Francisco this November. The forum will focus on advancing the state of the art in game production and management.

February 2, 2007

Heather's article, "International Localization of Casual Games," is featured at game industry site The Daily Telefrag. Please note that the article is in Russian.

January 1, 2007

Heather was interviewed for "Local Hero," an article currently featured in The Escapist. The article deals with the challenges of video game localization.

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