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January 14, 2008
Rafael will be presenting "Next-Gen Narrative Design" at the next NC Triangle IGDA
meeting. For more information, check out this
forum post.
January 3, 2008
Happy New Year! The latest installment of Production Values, Heather's Gamasutra column,
has been posted.
"The Value of Communication
In Game Development" discusses how game producers can improve communication on
their teams, helping to fix mismatched creative visions, missed deadlines, and more.
December 10, 2007
A write-up of Heather's lecture at the Montreal International Game Summit
("Local Anesthetic: Painless Game Localization") has been posted
at
Gamasutra.
December 4, 2007
Rafael's book, The Game Writing Handbook, is a finalist for the 2007 Game Developer
Front Line Awards. You can read about the awards
here.
November 9, 2007
A write-up of Heather's panel at the IGDA Leadership Forum has been posted to the IGDA
web site. The panel also featured Jamie Fristrom (Torpex Games), Tim Longo (Crystal
Dynamics) and Trent Oster (Bioware). You can read about the panel
here.
November 6, 2007
Rafael has been interviewed by The Escapist about his work as a writer on the Tom Clancy games. Click here to read the
article.
October 24, 2007
Press Release: Heather Chandler to lecture at IGDA Leadership Forum, Future Play,
and Montreal International Game Summit. Download PDF
here.
October 23, 2007
The Media Sunshine web site has a new look, thanks to Brooklyn-based design company
Adwen Creative.
September 12, 2007
An excerpt from Rafael Chandler's Game Writing Handbook has been posted at
Gamasutra.com.
The excerpt presents Chapter 11: Integrating Dialogue, which focuses on narrative scripting, including
tools, scheduling, and documentation.
August 17, 2007
Press Release: Neoplastic Press releases Unrated Edition of Dread: The First Book of Pandemonium. Download
PDF
here.
March 13, 2007
Press Release: Rafael Chandler to teach Master Class at Russian Game Developers Conference. Download
PDF
here.
March 1, 2007
Heather is on the conference committee for the
IGDA Leadership Forum,
which will be held in San Francisco this November. The forum will focus on advancing the state of
the art in game production and management.
February 2, 2007
Heather's article,
"International Localization of Casual Games,"
is featured at game industry site The Daily Telefrag. Please note that the article is in Russian.
January 1, 2007
Heather was interviewed for
"Local Hero,"
an article currently featured in The Escapist. The article deals with the challenges of video game localization.
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